November 19, 2015

This chapter explores the potential of a digital game, The History of Biology (HoB) as a learning environment in which today's learners find technology engaging and practical to advance their learning and interact with STEM content.

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November 18, 2015

A free Minecraft coding tutorial from Microsoft, created for the upcoming and third annual Hour of Code, introduces players ages 6 and older to basic coding contained within the popular “sandbox” game, so named because players have freedom to build and do anything they wish inside the world they

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November 18, 2015

The purpose of this study was to explore the effects of a flipped English classroom intervention on high school students’ information and communication technology (ICT) and English reading comprehension in Taiwan.

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November 18, 2015

Flipped lesson planning, as popularized by Bergman & Sams (2012a), has been viewed by many as a revolutionary pedagogy, tailor-made for the twenty-first century classroom. Enthusiasm for flipped lesson planning has out-paced the collection of data that might determine its effectiveness.

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November 12, 2015

The National Science Foundation has granted $800k to North Carolina State University to use data mining techniques to study the game-based ST Math software program that’s currently used in 2,500 schools across the country.

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